Kaizur

Conquerer of nightmares, phobias,
         and other squishy, inedible things.

List of skills and abilities.

Beside each skill is a number between 0 and 10, representing rank. A description of what each rank represents can be found at the bottom of the page. Some skills can only be increased through gadgets or in-game training; those that are improved via gadget will have a small note to the side.

Acrobatics - 5 - Scaling fences, jumping high, landing skillfully, sidling ledges, etc.

Alchemy - 2 - Combining ingredients to produce potions or magical effects.

Armor (Light) - 8 - Knowledge of, comfort wearing, and ability to repair cloth and fur armors.

Armor (Medium) - 6 - Knowledge of, comfort wearing, and ability to repair leather, scale, and chainmail armors.

Armor (Heavy) - 4 - Knowledge of, comfort wearing, and ability to repair platemail and other heavy armors.

Blades (Small) - 5 - Skill with knives, daggers, and other tiny bladed weapons.

Blades (Medium) - 7 - Skill with medium sized bladed weapons such as broadswords and longswords.

Blades (Large) - 6 - Skill with two-handed weapons such as claymores and zweihanders.

Blocking - 7 - Ability to block or deflect an oncoming attack with either a sword or shield.

Blunt (Small) - 6 - Skill with small blunted objects, usually improvised weapons like rocks or bricks.

Blunt (Medium) - 6 - Skill with warhammers, maces and other blunted weaponry.

Blunt (Large) - 4 - Skill with two-handed blunted weapons.

Bows - 3 - Skill with bow and arrow type weapons.

Carpentry - 7 - Ability to craft furniture and construct buildings and fences.

Clockwork - 0 - Knowledge of and ability to create clockwork devices.

Cooking - 3 - The measure of one's knowledge and skill in the culinary arts.

Drums - 4 - Ability to play the drums.

Engineering - 0 - Represents engineering knowledge and experience, useful aboard airships.

Farming - 8 - Know-how required to grow a variety of crops, flowers and even trees.

Horseback Riding - 7 - The ability to ride horses skillfully and for long durations.

Masonry - 8 - The ability to build structures via brick or stone and mortar.

Mining - 6 - Represents the knowledge and skill required to extract valuable ores from the planet.

Painting - 1 - The ability to paint.

Pickpocketing - 0 - Pilfering items from others.

Ranching - 9 - The ability to raise livestock such as cattle, sheep, chickens and pigs.

Reading - 3 - Ability to comprehend the written form of common.

Sculpting - 4 - The ability to create elegant and decorative sculptures.

Smithing - 3 - Fashioning goods from raw ores and materials.

Sneaking - 5 - The ability to move quietly and stay out of sight.

Spellcraft - 0 - The ability to create new spells.

Survival - 7 - Represents the knowledge and experience required to stay alive in the wilderness.

Swimming - 8 - The ability to maneuver through and under water.

Throwing Weapons - 6 - Accuracy and power behind thrown weapons.

Tracking - 5 - Following the trail of another creature.

Traveling - 8 - Moving from town to town safely and quickly.

Unarmed - 7 - The ability to block and attack without weapons.

Violin - 6 - Skill with the violin.

Writing - 3 - Ability to convey thoughts onto paper.

Wyvern Riding - 1 - The ability to ride a wyvern skillfully and for long durations.

0 - No skill at all.
1 - Some experience has been gained, but nothing has been learned.
2 - A few tricks of the trade have been memorized.
3 - Some skill is notable, but easily outshined.
4 - Enough experience has been gained to make practical use of the skill.
5 - A moderate amount of skill.
6 - Significant progress has been made, this rank is not easily outdone.
7 - A respectable amount of skill has been obtained.
8 - Two ranks shy of mastery; much experience and knowledge has been gained.
9 - Years of practice.
10 - Complete and irrefutable mastery of a skill.